Friday, December 18, 2009

Now you see it, now you see it only in Europe.




It's pretty isn't it?  That's the collector's edition of Heavy Rain that so far, has only been confirmed for a European release.  Bummer.  I'm a big soundtrack fan, and with this game concentrating so deeply on emotions and choices, the music is going to have a much deeper impact than most other mediums.

What's include is,
  • The Taxidermist - a bit of stand alone DLC
  • Official Game Soundtrack 
  • Dynamic XMB Theme
The DLC is priced at $4.99 according to the PS Blog (America), Dynamic Themes go for $3 and with a soundtrack averaging around $15 we have a total of about $23 in goodies.  This is all stuff I would like to eventually purchase so I'm hopeful a good price is announced.


What is interesting is the DLC that is included with the deluxe edition in Europe, and all pre-orders in America.  A similar offering to what EA did with Dragon Age by including something that needs to be separately purchased if you don't buy a new copy.  This is a pretty good idea that it helps drive new sales and plays down on used copies.

Here we can take two stances.  One, we can say that this content is already ready to go so it should be included in the purchase of the game.  Two, we can see it as an added bonus that compliments the main experience.  If the DLC included is something visual, or a small sub quest that does not alter the main storyline, I am inclined to go with the second choice and see it as a bonus.

What I really don't like is how gamestop sells used games for almost new prices and insults you by offering a pathetically small buy back price.  I think bonuses for new copies will become more popular in the future and help support the exploding budgets companies are putting into games. 

PS Blog Europe Release Info
PS Blog America Pre Order Info

UPDATE:
The dynamic theme was released on the American PSN recently for $3.00.  This helps to solidify the European deluxe version will not be heading to America.  I can only hope a different version will be made available locally.

Lastly, don't waste your money on the Heavy Rain Dynamic Theme.  It's pretty horrid in that it is only a single scene of an alley with rain coming down and some origami on the floor.  No lightning, no change of backdrops, no characters from the game making appearances, nothing.  For all the love I have for Quantic Dream, I really hope they didn't have anything to do with this.  And if they didn't, get in there and put something out better than this dreary thing!  You want to see a theme done right, look at the Bioshock challenge rooms DLC on the PS3.  It included a non dynamic theme, but you could tell a lot of effort and love went into it.

Saturday, December 12, 2009

Will It Ever Die?




Probably not, but it appears that Arthas, the nemesis of Warcraft III and World of Warcraft, will.

After being older than five years and boasting millions of subscriptions, W.O.W. continues to thrive off the multitudes of addicted computer gamers stupidly hunched over their keyboards, flirting with pixelated, non-existent night elves from another world. Oh, and unfortunately those millions include me, too.

But there is a reason for this shameless stupidity. Last week marks the release of patch 3.3. Blizzard continues to add instances and content even a year after its release, including the unveiling of Tier 10 armor, three more dungeons, and a 25-man instance (also able to be down-scaled to a 10-man raid instance). The three instances involve a linear story where players take part in a small infiltration party attempting to exploit weaknesses in the Icecrown Citadel -- Arthas' home and fortress. The dungeons involve dramatic scenes that players take part in with Jaina Proudmoore and Arthas; the raid involves a joint Alliance-Horde siege on the Citadel go to hell in a hand basket with a gunship battle between the two factions, confrontations with the various denizens of his realm, and a confrontation with Arthas himself.

I have tried all the new content including the Icecrown Citadel raid, and I have this to say: the raid instance is quite challenging for those who aren't prepared. In typical modern World of Warcraft style, the battles are very dynamic, usually involving multiple phases, and require incredible management, skill and attention on the part of the players. No one is ever left out of the chaos. For some, this may be too much trouble. For others (including myself) this is the most exciting thing to come out of World of Warcraft in years. And as for the dungeons, they are by far the most difficult I can think of within the game. And this damned game has over five years of content.

But that's just the icing on the cake. The biggest advancement is the game's new cross-server looking-for-party tool. Before, players had to pray and go across the four-corners of the earth to find party members for certain dungeons. The new cross-server system allows for players across different servers to find each other rather than being limited to one server. What this means is that, instead of being limited to a pool of a few thousand players, a player now has a pool of tens of thousands of players to draw upon and party up with in dungeons. Instead of taking an hour to find players to party up with you, it now sometimes takes only a minute (five minutes at most). Never before have the game's player-versus-player battlegrounds been so empty -- they're all flocking to the new dungeon system. Blizzard says that the technology exists for raids and can be turned on like a switch, but they refuse to do it right now because of several problems they believe such a thing might introduce.

Five years ago I would have thought that the game would have died out by now, in favor of other competition. But that's really not the case -- instead, WOW continues to swallow the computer gaming industry up. And with a new movie coming out, it doesn't seem like its going to slow down. Is that a good thing, or a bad thing? As much as I love World of Warcraft, I also love to hate it. I enjoy it, but I feel as though, these days, there just isn't enough competition for it to breed new, better games. In fact, the only real competition I can think of is Blizzard's other flagships -- StarCraft II and Diablo III -- neither even being massively multiplayer. When one company can afford to throw its own gaming convention, I think that says a lot. I hate Blizzard! But ... long live Blizzard?

Wednesday, December 9, 2009

Not quite a game, but ....

It only takes one image. One image to get me all excited, and yet, ready for memories of years before to be completely destroyed by commercialism.  We will all see in one year what is to come.


(it's in 3D! Finally a reason to hit up the local IMAX)

Friday, December 4, 2009

Free Games! -nuff said


Well, looks like the month of December is quite the iPhone/iPod gaming month. Check out http://appventcalendar.com/
for a free game on the App store each day of the month! From the easy and cute finger swiping Snorkeling, to the puzzle game Totem, there are some creative and interesting apps to be had here. Enjoy!

Wednesday, December 2, 2009

How to define Fail



Fail
Pronunciation: \ˈfāl\
Function: verb
1. to lose strength
2. to fall short
3. to have three shots at close range and direct hit the floor!

Wednesday, October 21, 2009

Noooooooooooooo




Every time I watch this video I feel a disturbance in the force. It's as if millions of sony fanboys suddenly cried out in terror, only to be silenced by the mournful passing of two perfect products.

Thursday, October 15, 2009

Life Lessons - Uncharted 2

I have not actually played Uncharted 2, but I did come home last night to two gamers playing two copies of said game on two different TVs with their two PS3's. We need insurance purely for gaming equipment.

I don't know about how it plays, but I can tell you - it looks damn pretty. The writing is fantastic as well, I've laughed out loud numerous times. It is like watching a movie. But really, the boys should be the ones to review the game - however, I wanted to let you in on a few life lessons care of Mr. Drake.

1. Ancient civilizations revered those with keen puzzle solving skills and super-human upper body strength. Oh, and insane endurance is nothing to spit at either.

2. Rock climbing is easy - even in the snow, ice, jungle.. all you need is convenient bricks to jut out, and a good running start for your jump to the next platform.

3. (Spoiler) Always trust/go for the down to earth, more "normal" girl. She's cuter by far, and funnier to boot. Well, I can't say that for sure since I haven't seen the ending.. But my gut tells me it's true.

4. When in doubt, shoot it. (I've learned this before, but it's a nice reinforcement.)

5. There are numerous underground caverns, and knowing history is cool. Wait, Indiana Jones taught me that first.. and number 4.. hey wait, and 3 too!

Hmm..

Thursday, July 30, 2009

Michael Bayhem!

So we all know that there's a Metal Gear Solid movie coming out sooner or later. They have a producer for the movie, however, I don't believe that they have a director yet.

My chip is in for Michael Bay.

Why in God's name do you ask? I'll tell you why. Because he's already directed it before, when it was called, "The Rock."

What are the similarities?

Retired special ops? Check. (Sean Connery & Snake)
Scientist? Check. (Nicholas Cage & Otacon)
Weapons of mass destruction? Check. (Nuclear Weapons & Biological Weapons)
Sneaking mission? Check.
Infiltration by water? Check.
Uprising by former military? Check.
Heroes captured by enemy at one point? Check.
Setting on an island? Check. (Shadow Moses Island & Alcatraz Island)
Threatened to have the island bombed to hell if the mission is a failure? Check.

There's probably a few more similarities, but those are the ones that come off the top of my head. Anyway, I really enjoyed, "The Rock," even if the story wasn't deep or anything like that. It was a good watch.

My question to you is, who do you think would be a good director for the upcoming MGS movie? Hell, who would you cast in it?

Wednesday, July 22, 2009

Deadites + WoW = ???

No he dident!

Or maybe he did. Sam Raimi, yes Evil Dead, Drag Me To Hell, and Spider-Man Raimi, is now officially directing a Warcraft Movie. This is a live action movie interpretation of the Warcraft universe.

I'm a whirlwind of anticpation and fear right now. Having played Warcraft and WoW, the story line has many interesting points, but is also hugely drawn out; think a 20 season TV storyline that just does not want to die. Never the less, it IS Sam Raimi! He has a unique sense of interpretation on the screen that has never failed to delight me. (Well, if you watch Darkman today, it does seem kinda dorkish but it was awesome when I was younger!)

The only question now is what role will Bruce Campbell play? A current day blue collar worker who travels back in time to save Azeroth from the Scourge? I can see it already, Hail to the King Baby.

Monday, July 20, 2009

I never wanted Slime so much!

Nintendo DSs have been moving big numbers around the world and now with the release of Dragon Quest IX, mountains of games and hardware are descending to the Japanese masses. I like my DS, but I get irritated when I play longer than 30 minutes. My wrists and neck start to strain and I end up missing my big screen tv and nice sound system. Now, Hori almost has me covered. Check out the new blue slime companion you can pick up in Japan for your DS Lite/DSi!

Ahh memories of those little punk slimes in Dragon Warrior that constantly ran away. I'll get you eventually!

So what exactly is this?
It's a stand for your DS. Escuse me, a stand for your DS Lite/DSi, Hori states the stand does not fit the first gen DS appropriately. When you're going through hours and hours of hacking and slashing on your new copy of DQIX, no more tired wrists from holding up the system. It's also a set of speakers so you don't get ear aches from using headphones. The speakers are compatible with any device with a standard stereo plug so it will work for all types of multimedia players like an iPod.

There's an added bonus for a stand in Japan as well since the DS can access the 1 Seg digital television broadcasting system for mobile devices. Mobile TV on your phone/DS, someday the rest of the world will catch up. Maybe.

If it was a flash player, you can bet Hulu would crit our slimey friend 999,999 points of corporate stupidity. I miss choppy Hulu on my PS3 :(

It's a neat quirky item, one I would probably pick up if I was about to dive into a huge game like Dragon Quest. Will it come overseas? Who knows, but for about $50 retail price, it would make a great addition to any gaming bookshelf.

Friday, July 17, 2009

Like shooters? You'll LOVE this!

For shooter fans, this just melts my eyes into a gooey jelly of pure want.



First seen on Joystiq

See the official site http://www.insanelytwistedshadowplanet.com/

Tuesday, July 14, 2009

Left 4 Cash, be back next year with a new update!

From videogamer.com Chet Faliszek said, "It was just like, OK, this is big enough that this isn’t DLC, we’re not going to be able to leak it out. It’s a cohesive, single thing. It’s Left 4 Dead 2."

From Joystiq's hands-on, "As we said during E3, the game plays identically to original. There isn't even a particularly noticeable graphics upgrade, if you ignore the dismemberment improvements. Is that a bad thing? Of course not. A bad game is a bad thing. This is just a good game, made again. With new characters, levels and some new features -- such as melee weapons and special infected."

So Chet's and Valve's idea of something too big for DLC is comprised of an engine tweak for zombie dismemberment, some new characters, and a few game play updates. Wow, that really sounds like it's worth my $60. Actually, no, it does not. I've seen $20-$30 updates that have more content than this. Unless something much bigger, and pretty quickly, is revealed, this looks like nothing more than a cash in. Left 4 Dead, the new Madden?

Sunday, July 12, 2009

Command & Conquer: Another One?

Though StarCraft remains infinitely more popular than the Command & Conquer series, I've always had a love-affair with the Command & Conquer series. We probably would not have StarCraft or Warcraft were it not for Command & Conquer. Though I love Blizzard - easily the most successful PC gaming company the world has seen - I've not really been attracted to its comic-book approach to gaming, complete with its exotic stories and hyper-unrealistic characters. Though Command & Conquer isn't all that much better, complete with its cheesy full-motion videos and failed B-list actors and Battlestar Galactica babe-age, I'm fond of it because its first game completely revolutionized the PC gaming industry.

The first game's storyline (developed by the now defunct Westwood Studios) could have probably competed with most motion-pictures in existence for its time - even if the acting probably scared all gaming developers away from using live actors in games. The Kosovo conflict, which occured during the game's release, made the game experience ever so palpable because Kane's temple was located in Sarajevo. And all of this was expressed through state-of-the-art, full-motion video with graphics and sound that made most people's jaws drop. Throw that in with the sci-fi twist of the mysterious element named "Tiberium," which piques everyone's curiosity and interest, and you have a blockbuster, hall of fame game.

But lets face it. Since the first game, Command & Conquer has become a watered-down series. I believe EA has shot itself in the foot by repeatedly releasing Command & Conquer titles, over-saturating the market with RTS games that have not really evolved much since Command & Conquer's original release, aside from some gameplay additions and improved graphics. Westwood's Tiberian Sun, which was not all that bad of a game, failed to meet fans' high expectations and introduced strange science-fiction elements. Still, with each release of a Command & Conquer game, I am instantly reconnected with the experience of the very original, which is why I am somehow able to put up with the game's deficiencies and buy a release time and time again. Unfortunately, this might be the last game in the Command & Conquer series that I am able to say this, as this is the final foray into Kane's universe (though the rumor is that EA probably will introduce Tiberium into future strategy games).

Command & Conquer 4 is exclusive to the PC only. Sadly it will not be making it to consoles, and if I had to wager a guess, probably will not show up on the Mac. This is probably due to lackluster sales for those platforms.

The website is at http://www.commandandconquer.com/cnc4/index.html.

Friday, July 10, 2009

Some Fallout 3 Gooberness

Before I write about the Fallout 3 DLCs - complete with in-game footage - I figured this would tide some of you over: video clips of a bored player and figuring out different ways to blow up an old man with 40 frag mines.

Of course, the Fat Man mini-nuke and bottle-cap mines are thrown in for good measure and variety.

Tuesday, June 30, 2009

touch and shoot!

So I finally broke down and bought an iPhone. Which of course means I get a new gaming platform that lets me sneak in sessions at work. Hey, some people go outside to smoke, I like to relax with a little touch and shoot gameplay.

The first game I bought was Metal Gear Solid Touch. So far I'm very pleased with this game. The story is just a rehash of Metal Gear Solid 4 Guns of The Patriots, but the gameplay is intuitive enough for using your fingers and the product quality is top notch as well. I'll start another post once I've finished the game for my impressions, but in the meantime here are some screenshots.


Tap anywhere on the screen to show off Snake's trusty M4 to the PMC troops.


Pinch the screen to zoom in for a sniper view.


Yup, (Frank) Drebin points are back. And seriously, a picture of Sunny is 100,000 points. Sunny? She's the most expensive image? Why not a Meryl and Mei Ling make out or something?


I'm a big Doom fan so I also broke down and paid $10 for Doom Resurection. A bit expensive for an iPhone game, but the quality from just the first few levels is superb.


You get your own Navi in Doom, how cute.


I wish I was joking, but this guy seriously wants to give you a big squishy hug.

Sunday, June 21, 2009

Hitler Boycotts Left 4 Dead 2



An internet-formed boycott has produced this video, showing footage of Hitler, which confirms conspiracy theories that he is indeed still alive in some bunker, plotting to begin World War III so that he can annihilate America and its European allies. It was reported that after the verbal tirade in this video, Hitler apologized and ordered Hawaiian pizza for everyone and announced world peace.

Seriously though, the video comically describes why a group of people are upset about Left 4 Dead 2's 2009 November debut. But in my personal opinion, what precisely is there not to like about Left 4 Dead 2 being released this year? Rarely do gamers get to enjoy much-anticipated, high-quality sequels without having to wait very long. Case in point: Half-Life 2 came out six years after the original game. WarCraft 3, a PC game developed by Blizzard Entertainment, was released 7 years after its predecessor and sold one-million units in its first month (most PC developers are fortunate if they can surpass 50,000 copies in the first month of sale). I need not mention typical household-name games like Super Mario Brothers, Metroid, Zelda, and Final Fantasy. When a full tank of gasoline in my rusty SUV costs upward to $40, a one month subscription to World of Warcraft costs $16 a month, and some people's gaming libraries far exceed 100 titles, is it really too much to shell out $50? Perhaps these boycotters feel they are being taken advantage of, as they were "promised" free content and the SDK that would provide end-users the ability to create custom maps, and still have to deal with the broken match-making system of the PC.

But video games are still a business, and businesses are in the business of making money, and I cannot think of a single business that exists to lose money (though even then they may do that.) They have organizations that are more beneficial to mankind, and they are called non-profit organizations. I think video games don't quite fall into that category.

I have a friend who just graduated business school, with one of his research papers being about business ethics. He contends that, in order for business transactions to be ethical, everyone - the consumer, the producer of the product, and anyone else involved in the transaction, has to win in some way. The producer of the product should make every effort to release a refined product, and the consumer in turn agrees to pay what he feels is reasonable for the product, so long as he or she is satisfied with the product. The businessman receives a profit, and in an intangible sense, so does the consumer. With Left 4 Dead 2 being released in November, one could expect a superior product created by Valve based on the superior quality of their previous games, charged at a reasonable price - $50 for the PC version - which is $10 cheaper than the XBox 360 version (the boycotters appear to be PC aficionados).

$50 is a moderate amount of money, especially in lieu of free custom content made by a community of fans. And to keep fans loyal to them, it is necessary to indulge them and listen to their input or criticism. And I can understand that they are upset that there was so little time between games, which might suggest to a lot of people that the number one motivation is to make money, at the expense of customers. I can actually identify with many of the reasons as to their being upset. But a boycott? A group of people resorting to non-violent resistance - the same tactics that Ghandi and Martin Luther King Jr. and Jesus used - because they are upset that Valve is releasing a game one year after its previous version? Come. On. Is Valve enslaving African-Americans? Are they utilizing sweatshops? Are they giving away firearms with the game?

I simply feel that boycotting a video game seems analogous to boycotting McDonald's because you're upset they got rid of the baby-back rib sandwich special from the menu: your time and energy are best used toward something more constructive and beneficial. Nevertheless, the video above was entertaining enough that I let out a few hearty chuckles. And, my opinion not withstanding, I can appreciate their passion for the game.

Monday, June 15, 2009

Childhood Robotech Dreams Reinvented - Square Enix Style!

Growing up, there was a show that only me and one other kid from school seemed to enjoy. It was called Robotech. Years later I discovered it was a slice and dice of three separate Japanese anime shows and that my friend and I were way ahead of our time.

One of the images that I always treasured to this day was the MOSPEADA, or Military Operation Solider Protection Emergency Aviation Dive Armor.



This was a power suite the main characters wore that doubled as a motorcycle, what could possibly be cooler than that?!

Today I found it. Square Enix took my childhood power suit dreams and mixed it with a bucket of sexy to create the new Shiva, behold in her (their?) glory!



Click for bigger, you know you want to! <<source>>

Just, wow. All the Final "tease games for years without release" Fantasy hype has started to bother me lately. But mixing the power armor from Genesis Climber MOSPEADA (機甲創世記モスピーダ) and my favorite summons goddess surprisingly delights me into fits of dreamy eyed grinning.

Saturday, June 13, 2009

E3: Tashpool's Picks

In reversed alphabetical chronological descending order...

Scribblenauts!

You write a word, and then interact with an object in a new and interesting way. This is a groundbreaking game that will get me to dust off my DS, sit back, and write my enjoyment till my wrist hurts.



Heavy Rain!!!

Probably my most anticipated game for PS3. If you haven't played Indigo Prophecy, drop what your doing, kill yourself for living such a worthless life, then reincarnate, play it and prepare yourself for Heavy Rain.



Trico! I mean, The Last Guardian!

A mixture of Ico and Shadow of The Colossus - it's like a wet dream for the game loving puberty teen in all of us. Or ok, maybe just me.



Mod Nation Racers!

Reminiscent of the LBP level creator for a quick and fun racing game, this has a lot of potential.



Splinter Cell Conviction

I love the dirty grit action mixed with stealth tactics. Too bad I'll only get to watch the trailer since it's not coming to PS3.



Those are the only non repeaters (Kelli says I can't repeat) that I found to my liking at E3. The rest of the list is,

Uncharted 2
Little Bit Planet PSP - no I haven't finished the original, but having the LBP world on a portable just looks awesome!
Metal Gear Solid Peace Walker (wow, I have two PSP titles I'm looking forward to!)

Kinda Disappointed List
God of War III
Yes it looks great graphically, but it also looks like the same old from the previous titles. Until I see something more, I'm really just not that interested.

E3: Kel's Picks

Well, since the trend was started, I suppose I'll jump on the bandwagon. In an effort to not repeat anything, I suppose I'm excited about... well, extremely girly games. I'm sure you are all surprised.

In no particular order as well, as I didn't feel like ranking.

Mario Galaxy 2
When I first saw the trailer, I think I 'squee'ed aloud. Hush, don't judge me. I loved Mario Galaxy! Oh the hours of collecting star bits and feeling nauseous form my borderline vertigo.. Mm, spinning plumber..



Littlest Pet Shop!
Oooh, look at the cute! I just want to pet them.. and love them.. and squeeze them..


Note: The above pick is a joke.. Did you think I was really serious about that?


Lego Harry Potter
No really... I am excited about that. What? Okay, so I fit into the cliche of 'girl genre games'... but damnit, I love me some Harry Potter. Is it so wrong to want to play it in a lego fashion? Lego Indiana Jones was super fun to play with Phil.



Legend of Zelda: Spirit Tracks
I really liked Phantom Hourglass, I'd sit there for hours playing it, leveling up and finding every secret.. while the roommates blew up towns in Fallout 3, or snuck around in their Octocamo in MGS4..





New Super Mario Brothers: Wii

It looks fun. Okay?! No labeling Nintendo fan-girl even though most of the picks have been from there.



Silent Hill: Shattered Memories
Still Wii, but at least it's not Mario. Right?



It was kind of hard, I am excited about the above games but I didn't want to make repeats. So things like Uncharted 2 and GoWIII were left out.

E3: Phil's Picks

I figured I'd follow Antoninus's lead and go ahead and throw up my picks for this year's E3. These will be in no particular order mind you.

Metroid: Other M


Metal Gear Solid: Peace Walker


Uncharted 2: Among Thieves


Alan Wake


Castlevania: Lords of Shadow


And there you have it my friends. There are many other fantastic games that had a good showing at E3, but those were the ones that made the most impact on me. How about you?

Thursday, June 11, 2009

E3: Antoninus' Picks

We are not special enough to go to E3 because we're not a game developer or member of a game publishing company, but a lowly consumer who can only watch from the sidelines and fantasize. Thankfully, there is enough coverage on the 'net to allow us to vicariously experience the show.

Antoninus' Top Five Picks:



LEFT 4 DEAD 2
No. 5


Left 4 Dead 2 already? Valve, creating a sequel just one year after the release of the first game? What's the matter with these people? We're still busy trying to enjoy the first game, dammit!



MASS EFFECT
No. 4


Fourteen years ago, no one would have probably guessed that two Canadian medical physicians, Ray Muzyka and Greg Zeschuk would become highly successful game developers. Their previous games, which were mere cult PC followings in the late 1990s and early 2000s, have now become highly successful console games with a growing fan base. Mass Effect, released in 2007, was a representation of just how far they've come as gaming visionaries. The game provided a cinematic experience, the character advancement of role-playing games, and action on par with shooters, thereby providing the ultimate knockout combination of a game. Despite these features, fans were disappointed with some of its weaknesses, including a lack of different types of weapons within each weapon category (e.g. "different" assault rifles all seemed identical to each other and "different" shotguns all seemed the same, with the only differences being in their statistics). Fans were also disappointed with the "cookie-cutter dungeons" - many of the blueprints for these dungeons were identical and merely featured different props to distinguish between them. It seems BioWare has taken all these criticisms to heart and have decided to create an even better experience in its sequel.



DRAGON AGE: ORIGINS
No. 3


Ray Muzyka and Greg Zeschuk's BioWare are a busy bunch. In addition to Mass Effect, they are creating the "spiritual successor," as they call it, to the Baldur's Gate series. The game will only be available for the PC and the XBox 360, which is highly unfortunate because this looks to be a very epic game for all you Lord of the Rings lovers out there. Trademark BioWare features will exist within the game, including romance, epic battles, treacherous plots, and decisions that you make which result in complex consequences. The PC version will include a toolset that allows players to create their own campaigns and dungeons - similar to their Neverwinter Nights PC franchise.



GOD OF WAR III
No. 2


God of War III "picks up where God of War II left off" as Steve Caterson, the producer for the game states. And it looks to be just as bloody, lusty, and gloriously fun as its predecessors. The game footage shows many juicy clips of Kratos doing what he does best - kicking ass. And the best part is that it's easy to get into the game and is "accessible," as he says in the video. While I have yet to play the previous two God of War games (you can begin throwing rocks at me now) everyone I know has stated their love for the series, and it looks to be amazing. And for you PS3 owners, the game will arrive exclusively for the PS3 only. Take that, Microsoft!



MODERN WARFARE 2
No. 1


Call of Duty: Modern Warfare was probably my all-time favorite single player first-person shooter, with a simple but hyper-realistic plot, high quality presentation that almost fools you into believing you're a main character in a movie, and situations and firefights that immerse you in immense tension. And, for a change, it doesn't take place in World War II. The sequel, which is in development, continues to create a lot of hype, and this video shows us why.

Tuesday, May 26, 2009

More Countdown Fun!

What's on the Kojima Productions countdown now? More rain, more lightning, more letters, and more...

Big Boss!

Sweet. Also more countdown. Not so sweet.

Friday, May 22, 2009

Oh Kojima..

It's the final countdown.. do do do do...



Awww.

Well, not really. I suspect it's only the beginning. We sat there, furiously clicking the refresh button only to see that thousands+ others were frustratingly eating away at the bandwith. Apparently Phil thought opening 6 tabs trying to download it in each one would help the issue.

Well, some are speculating that the "e" is an "@". I say nay, good sirs. Though it makes more sense than the "5E3e" or "SE3e". Either way, guess we have to sit in suspense until E3 to hear any more about the Kojima project.

So what're your speculations?

(P.S. Estrogen in the house! Or blog.. )

Tuesday, May 19, 2009

Project TRICO

From the creator of ICO and Shadow of the Colossus. I'm excited. Are you?

Monday, May 18, 2009

Crysis: The 2,395 Year-Old Review and the Plea for a Shooter With a Good Story

These days I've looked desperately for a PC game to tide me over until the release of StarCraft 2 and Diablo 3. I logged into Steam last weekend and browsed the store, and noticed an old title, "Crysis," on sale for a good $30.00 (Amazon shows it on sale for $24.00 not including shipping!) I played the demonstration shortly after it was released and I said to myself, "Woah." But even after being impressed with the demo, what really prevented me from buying it was the cliches that I see in every first-person shooter: marines going on some assault, cocky soldiers thinking they can do their jobs only to get overwhelmed and their asses handed to them, aliens that resemble the face of Michael Jackson, the apocalypse hinging on the skill of you, the player, and lastly, no options to incinerate my fellow blogger, Tashpool.

But when the price went down a good $20, I decided to take the plunge and find out what the hell everyone was talking about for the past year. It turns out that this game really kicks as much ass as everyone has been saying, despite the over-the-top, ludicrous story.



What everyone has been talking about for the past year is the open battlefield of the game - something that has been attempted in PC games like S.T.A.L.K.E.R. and Fallout 3 (Fallout 3 is kind-of-sort-of a shooter). The interesting thing here is that you are given a simple objective, but countless ways to achieve that objective. Unlike other shooters, which guide you down a linear path, Crysis throws you into a sink-or-swim environment and lets you do whatever you want to achieve your mission, whether by charging the gate, going in with your cloaked suit, zooming by a checkpoint in a pick-up truck, or simply avoiding the area altogether via a circuitous route. But for every choice you make, there is a consequence: take the circuitous route and you might run into a convoy patrol. Go into a hot area with stealth and you run the danger of having your invisibility cloak go off at the wrong time, allowing troops to circle and dispatch you quickly. Go in with guns blazing and you'll likely get a wave of reinforcements to defend against you.

Here is a video documents some of my exploits against the North Koreans. There is a healthy amount of killing, blood, and everything you can't do in real-life:



So why isn't this game the number one game of the millennium in Antoninus' book of all-time kick ass? This is simple, really -- it's still a game with aliens, marines, cocky soldiers that end up getting killed. And the ending of this game -- I will simply say it was a bit over-the-top, complete with eye-rolling voice-over lines and a preposterous final opponent that seems out of character for the game.

Which made me come to realize: just about every first-person shooter I have ever played is guilty of doing the Crysis -- that is, allowing the player to participate in a cinematic action sequence, at the cost of the story being as dramatic as a 1980's New Kids on the Block music video. Halo? Check. Half-Life? Quasi-check. Doom 3? Check. Resistance? Check.

Will gaming developers ever have it in their hearts to stop torturing me and hire decent, real, screenwriters to replace the cheesy lines, cliches, and stories involving marines? Only time will tell. I suppose, in the mean time, we will continue to kill hordes upon hordes of aliens, communists, terrorists and other evil beings to save the world from being overrun by Martians.

Sunday, May 17, 2009

Thursday, April 23, 2009

Muramasa Still on it's Way

Muramasa? What is that you ask? Why, it's possibly one of the few Wii games that is worth buying. Of Odin Sphere and GrimGrimoire fame, this is developer Vanillaware's latest entry into the fray. A gorgeous one at that. That is to be expected, however, considering the artistic direction their previous two games went.



Recently this title was supposed to be localized here by XSEED Games, but for one reason or another they dropped the project. Good thing Ignition Entertainment picked it up. It would have been very sad if this game never reached these shores. You guys can look for this gem September 2009, exclusively on the Wii.

Wednesday, April 22, 2009

Fallout 4, Anyone?

Just when you had enough of Fallout 3 (and apparently a lot of people did because they felt the game has been terribly torn from its roots), a new game in the Fallout series has been announced: Fallout: New Vegas. While Fallout 3 was a fantastic game, there was an outcry on message boards all over the world that the game really lost a lot of its essence when it was passed on to Bethesda. It seems Bethesda has taken this to heart, and they have outsourced the game to Obsidian Entertainment, whose members include Feargus Urquhart, Chris Parker, and Chris Avallone - some of the original creators of the Fallout series. Their accomplishments also include blockbuster titles like the Icewind Dale series, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic II. Though the game will still likely be played in the first-person perspective, it will be interesting to see how Obsidian will approach the game. Obsidian's track record is one of the best in the video game industry, particularly the PC industry and computer RPGs, and Fallout revolutionized gaming by creating a genre that continues to influence titles to this day.

The Fall of Creative Labs

Every PC gamer as old as me probably still remembers the days of the 386 and the 486 - that is, the 80386 and 80486 Intel processors. The Intel Pentium chip would soon make its debut and revolutionize the PC industry. At this time, computer gaming was a budding hobby and about to enter its prime. Doom was released during this time, and Wolfenstein 3D was a game of recent memory. It wouldn't take long until cookie cutter copies of these games were created. The economy was certainly better than it is now, and technology was very much a booming field. Microsoft was still growing, and IBM, enjoying a decade or so of domination in the PC market, after licensing PCs to be developed by other companies, would soon be swallowed by Bill Gates' empire.

During these medieval times of the PC, there were wars between audio card companies, such as Aureal, Creative, Media Vision. There were wars not only in audio hardware but software. The competition was able to breed a lot of innovations that bring the PC to where it is today, for better or worse. If you created an inferior, difficult to use product, you and your company would die with history, but if you created a superior, user-friendly, compatible, headache free, non-ass hurting product, then you were in line to maybe conquer your competition.

As a kid I tired of the computer bleeps and tones of the PC speaker on my Dad's old 386, so I coaxed him to buy me a Media Vision Pro Audio Spectrum, a sound card capable of creating digital sound. This was a big deal, because before these cards were made, PCs simply went: "BEEP" and "ERRRP." But to achieve this digital sound, you were forced to manually and incessantly fiddle with your computer and do things such as calculate the square derivative of the speed of light and its effects on the protons and electrons of the elements silicon, iron, silver, and oxygen, and how it thereby causes a chain reaction that induces you to become pissed off at your computer, thereby impelling you to chuck the damn thing out the window.

So, on my 15th birthday, I coerced my parents into getting me a Creative Sound Blaster AWE32 to replace this troublesome Pro Audio Spectrum. For $279.00, this card, for its time, was an absolute beast. It featured Q-Sound (the first card ever to feature three-dimensional sound), a MIDI synthesizer capable of producing fairly realistic emulations of orchestral instruments (today most sound cards and on-board sound are capable of this), and sound quality that rivaled compact discs (CDs). The best part about the sound card was that, despite PCs' clumsy, user-enemy (as opposed to user-friendly) way of scaring off the average consumer, it was compatible and easy to configure. I told myself that I would forever be a fan of Creative Labs until its demise. Henceforth, all sound card purchases for the next decade were all Creative purchases.

All those purchases resulted in some sort of complication or other; calls to tech support, compatibility issues, crashes to the desktop while gaming, infamous blue screens of death (BSODs). My most recent sound card, purchased way back in 2003, a Sound Blaster Audigy 2 Value, has been the most frustrating of my purchases. The card survived up until just last week, where I've tried to be as patient with it as possible, forgiving it for crashing while trying to run Mass Effect, purchasing the $10 ALchemy upgrade from Creative (they later made it available for free due to customer complaints), and constant crackling and rattling in Fallout 3. I've finally abandoned my love affair with Creative and purchased an Auzentech Forte, which appears to be far superior to any sound card I have purchased in recent memory. Though it still uses Creative technology, the actual card is not designed by Creative.

Where did Creative ever go wrong? A combination of stagnating customer satisfaction, poor driver support, brazen claims of prioritizing profit over the customer, and now - the destruction of EAX, Creative's three-dimensional audio. Microsoft, the giant that it is today, became as such by using its dominance in the operating system market to destroy its competition. Since nearly everyone uses Windows, Microsoft has taken advantage of this by preventing EAX to be used in both Vista and Windows 7. And now it seeks to replace EAX with its own proprietary XAudio 2, used in XBox 360 systems. Since EAX only works through Creative's ALchemy (which, by the way, is easy but shoddy way to get EAX to work under Vista and Windows 7), most PC game developers do not even bother to use EAX, or have come up with their own software audio solutions, like surround sound, or even simply relying on stereo. This is sad, because EAX is a very powerful, entertaining, and revolutionary sound technology, but is being destroyed - just like all of Microsoft's competitors in decades past.

Creative still makes powerful, high quality cards, and I am still a big believer in EAX technology. But the days of total dominance are over for them, and though Creative may have shot itself in the foot and at times forsaken its customers, Microsoft seeks to destroy Creative as it has destroyed other companies. In the end, the consumer is the one that suffers, because good innovations are lost, all because of the profit politics of the PC industry.

Thursday, April 16, 2009

Tomorrow not coming soon enough

So what new games have got you salivating and marking days down in the calendar?

1. Heavy Rain - PS3 Exclusive
Have you played Fahrenheit (Indigo Prophecy in the US)? How about Omikron: The Nomad Soul on my good old friend the Dreamcast? Quantic Dream delivers more than just a series of images on the screen; they have the power to excite your imagination and create unique relationships with characters. Heavy Rain is a must buy for me and I seriously can not wait for this release.


Just...freaking awesome.


2. Trine - PS3 and PC
A little known title I want to shoe horn into the newly created Little Big Planet genre, but I think Trine has a unique touch for co-op platforming. With a mix of Dungeon and Dragons class types and puzzles requiring real cooperation, I think this game will be fantastic for the adventurous gamer.



3. Fat Princess - PSN Exclusive
Here comes a PSN exclusive that I've been dying to play, more so since the insecure chubby ladies of the net (with no sense of humor) have raised a stink about it.



The game creates a unique cute atmosphere, a design to make the game stand out, then throws buckets of blood and destruction into the mix for a dark comedy effect. Mix that with team play, voice chat and classes for an instant win.

4. Uncharted 2 - PS3 Exclusive
The first Uncharted kicked ass and this one is bigger and better, instant buy.
Uncharted was one of the first games for the PS3 that truly had that next-gen smell to it. I know I can not expect a whole new experience like the first one, but the much more intricate environments alone looks to add a new sense of wonderment and adventure worth my time.




5. Ghostbusters - PS3, Xbox360, and whored out to everything else
Could this possible be the first movie tie-in game that I am interested in buying? I think it helps quite a bit that the movies are from an era of break dancing and a number of the original cast became involved. (Except for Sigourney Weaver, who by internet rumors passed up the chance only to become intrigued when she heard Bill Murray was on the project - but her role had already been filled.)



Now, I am a Little worried. The only version of the game given the green light for true co-op is the big headed Wii version. I'm not sure why the PS3 and Xbox360 are not including anything more than skirmish, but Terminal Reality is keeping things quiet.

6. Batman Arkham Asylum - PS3 Xbox360 & PC


Action fan? Sold.
Batman fan? Holy $hiT that looks AweSome!



Honorable Mentions

1. Bayonetta

Loved DMC1, hated DMC2. So it's a good thing that Hideki Kamiya (神谷 英樹), the DMC1 director, is taking the helm for this title. Challenging game play with over the top boot stomping, hair wiping, and dragon sufflexing have me watching this title very closely. It would be an instant buy, but well, it IS Sega. Were-Sonic. WERE-SONIC, nuff said.

2. Army of Two: 40th Day
Made for Co-Op games can be tons of fun with a bud. The aggro system and number of improvements to moral choices and money from contracts makes AoT:40th Day a refreshing update that might just get me preordering. Maybe.

3. Bioshock 2
The first was quite delicious, apart from the expected and way too easy final battle. The game play video for the second recently surfaced and looks very, very nice. It also does not look like much has changed from the first one as well. The major difference I saw was the ability to use plasmids in conjunction with your weapon. It just wasn't enough to sell me on a full $60 purchase, and is currently in my expansion category where I'll wait for a price drop before picking it up.


It looks REALLY good, but so did the first one. Not just sold completely yet.


4. MAG: Massive Action Game
Instant Award for least effort when creating a game title. The idea of a 256 player game sounds astonishingly difficult to pull off. Little has been shown in actual game play or mechanics, so I'm going to make some assumptions. 256 players per match means 4 groups of 64 players in different "zones" where they can win certain objectives that match them against other battalions of 64 player groups. I just do not see the hardware and network capability to produce 256 players on a single battlefield currently possible. I'm excited they're putting something like this together, but, I once paid for Planetside. It can go downhill pretty quickly.

The Ultimate First-Person Shooter Parody: Close Range



Forget about Killzone 2, Half-Life 2: Episode 3, Resistance 2, or any of that garbage. The real name of the game is Close Range. Other shooters feature too much running around, pointing, aiming - but this game cuts right to the chase, allowing you to blow people's heads off without all the extra elements of chaff in other games, like stupid story lines and characters that feel meaningless. Human meaning is redefined, aesthetic artistry is set in motion, and entertainment becomes poetry in this tense, blood-pumping, open-ended thriller.

Try the Close Range demo right in your own web browser! It's incredible. It's what I call a real video game.

Friday, April 10, 2009

Resident Evil 5 and Professional Mode

The great almighty me has quickly and dutifully finished Resident Evil 5 with my fellow columnist, Tashpool, about one week after its release. We loved killing zombies so much (albeit minority zombies from Africa) that we re-played and finished the game in veteran mode, thus unlocking professional mode, as you can see from Tashpool's March 28, 2009 "article."

We slaved through the hours of the night, attempting to beat the game's "professional mode." It wasn't pretty. We threw rocks when we ran out of ammo, both at our enemies and at our television screens, and then we made loud noises such as uncontrollable flatulence and belching when our frustration failed to reverberate from our vocal cords. In the end, when the dust settled, it was 5 o'clock in the morning, the dawn was breaking, and the taste in our mouth and smell in our noses was that of dumbass victory. That is, we slowly realized we were dumbasses for succumbing to such madness, and went to bed. All this for the "war hero" achievment on a PS3 network that many consider inferior to XBox Live.

But this matters not, for I am still greater than you for being victorious in Resident Evil 5 professional mode. I now have the right to be a God, as I have made Albert Wesker forfeit such a right on professional mode! I no longer even have to do my taxes! Hey, I will find a way to get out of prison though, because I beat Albert Wesker on professional mode, and I'm just that good.

I met my friend Andrew and told him of the experience. "That must have been brutal," he says to me. "You're supposed to play professional mode with infinite ammo! That's the whole purpose of having infinite ammo!"

"What?" I said to him. "No, that doesn't make sense. Why would you do that if you wanted to challenge yourself?" But Andrew insists that this is the whole reason that infinite ammo and professional mode exist.

But wait, if one is indeed a professional, shouldn't they be able to handle "professional mode" without infinite ammo?

Anyway. If you and a friend decide to take on this task of playing professional mode in Resident Evil 5, here are some tips (note that there are some major spoilers below; I warned you!):

1. Forget the melee and "bulletproof vests." In professional mode, these inventory items have the efficacy of a dungeons and dragons nerd courting a professional model using pick-up lines like "Your beauty is like a 10-d-1000." Generally, things will hit you once, and either Chris or Sheva will double over in pain and die regardless of bulletproof underwear or tank-tops, and you will get the dreaded, "YOU DIED" screen, thereby validating your suckiness. Use those inventory slots for extra first-aid spray instead.

2. As often as possible, stay directly adjacent to your partner! When you do get hit by something, it's likely to cause you or your partner to begin the one-second sequence to game-over. When this happens, you MUST press the circle button, be within range of your partner, and resuscitate him or her as soon as the screen flashes white, or else you will be too late. This is impossible if you are even three or four feet away from your partner.

3. Play with an actual human player, preferably a friend. Even though the game's AI is great as a partner, it still doesn't measure up to an actual human at the controls. By having a friend play with you, you can coordinate plans and not actually have to worry about the AI doing something you don't want it to do. The AI is good, but a human partner will always be better.

4. If you don't want to play with infinite ammo, then play in an easier mode, either with a friend or solo, and stockpile as much ammo as you possibly can. This isn't cheating; the game allows you to do this. And not only that, but you can still legally claim that you didn't touch the infinite ammo mode switch. So if you want this honor, then take advantage of the game allowing you to stockpile ammo! You don't want to be in a situation where you have to face a horde of zombies that will take you out in one hit, and you have no ammo to do anything about it.

5. When prompted to press a button in a boss fight or FMV sequence, think before you press! And do it damn quick! This is obviously easier said than done. If you haven't noticed, when the screen prompts you to press the square button to dodge during a video or boss fight, if you press "X" instead, then you've already lost the game or come very close to losing. When prompted to press a button, try and relax yourself, wait for the prompt to flash, and then press the button. There's usually only, at very most, a one-second window, and in the worst case scenario, literally two-tenths of a second for you to press the button correctly, and then the game will end or come very close to ending.

6. In the battle where Uroboros swallows Excella Gionne, be prepared to be frustrated. Between me and Tashpool we took two hours attempting to defeat this thing. This is mainly because when the screen prompts you to dodge, and you press the wrong button, the game ends. Like in previous difficulty modes, one person should be firing the laser, and the other should be covering him or her. This is probably one of the most difficult boss fights on professional mode. Tips #1 and #2 are crucial in this fight, and don't be shy about stocking up on first-aid spray. Your results may vary.

7. In the battle with Wesker and Valentine vs. Chris and Sheva: It is very important to get Wesker to knock Chris through the door on the bottom floor of the room, because this leads to several passages that allows you to evade Wesker and Valentine. Have the player who plays Chris simply stand in front of the door, and Wesker will kick him through the door, thus opening up a maze of passages that allows you to evade Wesker. You can use the passages to draw both Jill and Wesker into them, run around in loops in the maze there and evade Wesker, while working together with your partner to perpetually knock-out Jill. Note that when Wesker is loudly proclaiming that he can't find you, you can try to run around behind him, fire two magnum shots into his back, then run the other direction.

Finally, you can simply try to run around and evade both Wesker and Valentine for seven minutes, but this too will be difficult. Whatever the case, it's going to be tough; Wesker or Jill only needs to connect a punch, kick, or bullet once and you'll be one-second away from the game ending.

8. Above all, patience. You're going to die. There's no way around it. And it's going to happen most frequently with the bosses. This does not mean that you suck. Unless of course, we are talking about your skill in relation to mine. But it is called "professional mode" for a reason. Hang in there, and you too will one day claim the glory of defeating professional mode, without using infinite ammo!

I wish you all some happy Resident Evil 5 adventures! And remember, only you can light Tashpool on fire with great joy.

Wednesday, April 8, 2009

In the Shadow of Horrible Movie Ideas


So Sony is planning to make a movie based on Shadow of the Colossus. It's being produced by Kevin Misher of The Scorpion King fame. Being a spin off from The Mummy, that movie was a huge disappointment. Whose the writer? Justin Marks. The same person who wrote Street Figher: The Legend of Chun-Li. Why yes, that is a metacritic score of 17 out of 100.

Shadow of the Colossus is one of my all time favorite games, and one that showed me countless time that I have no idea how to spell Colossus without google.

If you're unfamiliar with the game, it has a well drawn out formula that creates a unique sense of awe throughout its iteration. You play Wander, a young man who takes a lifeless milky white skinned girl named Mono to an alter where you hunt down and murder 16 Innocent colossi as sacrifices to demigod Dormin who promises to resurrect your love in a wonderful zombie revival. Yes, it IS that good.

What sets the game apart from other sacrificial zombie like stories is that each colossi is a unique puzzle, only to be defeated once the player finds their special weakness. This ruins any replay value, but the depth of each boss fight and discovery of these weaknesses is a triumph in itself. The game also has a loose tie in with ICO, another game that deserves to be played and praised for wonderful story development and personal attachment.


The Killer chooses his next colossi victim.



As wondrous as SotC is, transformation into a movie has all the marks for a horrible never ending dvd of disgrace. The game has very little dialog which puts emphasis on the solidity of the main character as he battles colossi in a unique way to save Mono for some unknown reason. Where will the dialog come from? How will you translate the epic colossi visuals when you feel disconnected from Wander? No horse will ever be able to live up to Agro! (If I ever do own a horse, you can bet I will name him Agro and train him/her to come when I whistle and gallop in the direction of light shining off my huge forehead.)

Transforming video games into the big screen has brought new lows into the world, I'm staring at you Uwe Boll. The medium to tell the story is vastly different and the main audience you're presenting to will either have no clue where to grasp the foundations from or they'll be overly disappointed at the lack of game connections.

In closing, I hope this movie never gets made. The story of Wander, Agro, and Mono was one of the few gaming experiences I'll never forget and always enjoy. I don't think a team of movie makers will every exists who could do it proper justice. And if it does get made, I'll have to be a lemming and show up opening night just because of the name. You won't be able to miss me, I'll be in the back row crying into my popcorn from the disappointment.


Damn you Hollywood, damn you. Now pass the extra salty popcorn.